🦌 Guild Wars 2 How To Use Elite Specialization

Mesmer. New Elite Specialization - Mentalist (Concept) Hello everyone! I came up with a concept for a new mesmer elite spec. It draws ideas from the original idea of a mesmer (a profession which tricks and confuses the opponent), from GW1 skills and I tried to address some issues all mesmer specs are missing as of today. If you can't join HP trains, you can do most of them solo. VB 11/11 is quite easy to do, just ask for help in map chat. This has a list of the soloable HPs. I'd say 2+ hours to get the elite spec unlocked, but may be longer if it is your first time or if you are not familiar with the maps. You could also use it to juke enemies and reposition yourself.)--Duration: 5 seconds--Conditions cleansed: 2--Range: 600--Heals and cleanses conditions on first use only. Utility Skill 1 -- Soul Distortion : Drain the souls of enemies within the target area to open a portal to the mists that summons angry spirits to attack nearby enemies. A quick guide on how Elite Specializations affect your build and gameplay and which Elite Specializations you should choose.Please LIKE and SUBSCRIBE!Join me It'll allow Mesmer to be able to handle contesting nodes with the loss of Distortion as a defensive (instead blocking for 3s) and having a unique utility to use Distortion instead of built-in. I suspect lots of tuning will be required for it when it comes out due to the RAW damage I saw on that elite skill. Elite Specialization system was failure from day 1 though, so them removing it is good. To this day core classes like Elementalist, Engineer and even Mesmer to a degree will not be competetive against their own e-speces EVER because of how poorly that system was made. Access to the new Elite specializations included with Path of Fire will be granted to all players in good standing on demo characters in both PvP and WvW game modes on the weekend of August 18-20, 2017. Following a few basic guidelines for previous elite specializations:-No completely new weapon types not already in game--but re-skins (staff as a scythe) or re-imaginations of how to use existing ones (how a revenant uses a hammer) are fine.-It has been expressly stated that new elite specs are often one profession seen through the "lens" of With our next expansion, our goal is to further augment the combat options for each profession by adding new tools to their arsenal and by lifting constraints that will unlock an unprecedented number of playstyle customization options—while keeping the feel of Guild Wars 2 combat true to its origins. Theorycrafters are going to be very busy." 1. the ability to use any espec weapon regardless of traitline (may require expac containing that weapon? not sure) 2. the ability to wield 1 or 2 existing weapons your class could not use before (not available on release of SotO but in one of the SotO updates) I think especs are done. Bring on new classes. So elite specializations bring 4 things to the table: 1- new traits 2- new utilities 3- new profession mechanics 4- new elite specialization weapon In many cases, #4 is the least impactful. So take Necromancer as an example. The Reaper Elite gives you access to Greatsword, but replaces Death Shroud with Reaper Shroud. Professions. Ranger. Ranger elite specialization for the 3rd expansion. With the recent announcement of a third expansion I thought it would be fun for us GW2 rangers to speculate/make requests for what we want our next elite specialization to be.In my view this thread is for ranger players, not ranger haters. 0eBNK.

guild wars 2 how to use elite specialization